The Way I See It is a category of pieces that represent my personal opinions or reasoning on subjects I enjoy or have a lot to say about. Though I attempt to build these write-ups on on well-researched and verified information where relevant, as a general statement, I do not speak with absolute authority on any given matter covered. Thank you for your time.
(Apologies for any goofy formatting; It seems as though Blogger has broken a little more since I've last been around. This write-up is one I
made back in either late 2017 or early 2018 for my.ign before it was shut down.
Since that avenue has been closed off for posts and I have more free time on my
hands now, I've decided to go back and try to preserve what I can until I put
together new content. To those interested in this sort of thing, I hope you
enjoy the following write-up in the mean time.)
(Apologies for any goofy formatting; It seems as though Blogger has broken a little more since I've last been around. This write-up is one I made back in either late 2017 or early 2018 for my.ign before it was shut down. Since that avenue has been closed off for posts and I have more free time on my hands now, I've decided to go back and try to preserve what I can until I put together new content. To those interested in this sort of thing, I hope you enjoy the following write-up in the mean time.)
Throughout their
ventures in the world of Video Games, Nintendo's been known for their
innovation, masterful game-design, lovable characters, and memorable
franchises. Unfortunately, as time's
gone on, some of these beloved series have seen fewer and fewer software
releases for some reason or another. Whether because of the incompatibility of
their principle concept with modern sensibilities, waning consumer interest, or
something else altogether, fans can only look back at these games and wonder if
they'll ever see another iteration again.
F-Zero is a notable
example.
Today, I wanted to
explore what I think is an interesting case for the release of another title in
the F-Zero franchise sometime this console generation. Depending on how
Nintendo would want to proceed with the game, there's a window of opportunity
that would not only serve to satisfy the interests of a loyally waiting
fanbase, but also answer an interesting question that's recently been raised by
another franchise.
But before we go any
further, let's start by looking back at why F-Zero's been left dormant for so
long.
A History of Decline
Many fans recognize
F-Zero as a special part of their personal history as gamers, whether it be
through a specific title they enjoy or the franchise overall. That's why there
was an outpour of dismay when Miyamoto said: "since the first episode on SNES
many games have been made but the series has evolved very little. I thought
people had grown weary of it."
This quote comes from an
interview with the French publication Game Kult back in 2012 and is part of his
response to the question of why there hadn't been a new title released since
2004. Folks hung their heads low at Miyamoto's answer and insisted that his
statement was unreasonable. What could lead him to think that people had grown
weary of the franchise?
Well, the numbers don't
lie. F-Zero's been in a steady sales decline since its inception.
If these numbers are even remotely accurate, it
looks like F-Zero doesn't have much of a money maker to shake.
Though beloved by those
who'd given it a chance, the F-Zero series has had a fairly meager player base
throughout its life, and the release of each successive title has indicated an
ever-waning interest in new releases by even those who'd picked up a predecessor.
Fortunately, Miyamoto
isn't one to look at a game and dismiss it on basis of sales numbers alone.
Instead, he sees the failure of the series to pick up interest as being the
result of limited growth in the design across releases. Unfortunately, he's
also indicated that he has yet to come across a solution to this pivotal issue.
In 2013, during an
interview with IGN's own former editor, Richard George, Miyamoto said: "I
think where I struggle is that I don’t really have a good idea for what’s new
that we could bring to F-Zero that would really turn it into a great game
again. Certainly I can see how people looking at Mario Kart 8 could see,
through the anti-gravity, a connection to F-Zero. But I don’t know, at this
point, what direction we could go in with a new F-Zero."
Overall, it seems fairly
clear that Nintendo's been particularly careful about what they want to do
moving forward on the matter. Although a vocal minority clamors for the return
of the franchise, the low sales and limited evolution of the F-Zero experience
seems to have brought us to where we are today: even less sure about the future
of the series than ever before.
Anyway, now that
some preface is on the table, let's get back to the topic at hand.
An Interesting Opportunity
I believe that there's a
pretty functional case for the release of a new title in the F-Zero series this
console generation, and the most notable reason for this potential is actually
quite indirect.
Unlike F-Zero, Mario
Kart has proven itself as a widely beloved and ever growing franchise. A racing
game in kind, the lighthearted, arcade experience has seen a home on every
Nintendo console and handheld since the SNES and Gameboy Advance respectively.
You know. Excluding the Virtual Boy.
It's the recent launch
of Mario Kart 8 Deluxe on the Nintendo Switch in particular where our
opportunity lies.
Though it IS a
re-release, it's worth noting that Nintendo typically only puts out a single
game in the Mario Kart franchise per console. With the inception of good online
play, this kind release schedule is more sensible than ever. Mario Kart 8
Deluxe also represents an unprecedented amount of content for a single title in
its franchise, including all DLC from its Wii U iteration in the base package
alongside further additions and improvements.
What would Nintendo do
moving forward regarding this title?
Continued additions and
support for Mario Kart 8 Deluxe would be great to maintain an ongoing online
community throughout the Switch's lifespan, but the amount already available
means that it's unlikely a standard sequel can compete with its predecessor in
terms of value from the get go. Any more content might further set an
unreasonable standard of expectation for future titles in the franchise.
Leaving MK8 Deluxe as is and releasing a sequel in a few years instead is also
difficult for another reason: An additional Mario Kart on the same console
would serve to segment the online community and diminish the longevity of both
titles overall.
That's where F-Zero
could come in.
Releasing a new title in
the F-Zero franchise with robust local and online functionality and novelties
that make it unique when set beside its peer would give the Switch its first
truly exclusive First-party racer, bring back a franchise that's long been
dormant, and subvert the potential problems that might come with introducing a
second Mario Kart to the console.
This could be a
reasonable space for F-Zero to fill, but what of Miyamoto's worries about
moving the series forward? That surely would take precedent with him. Has a
solution been reached regarding the stagnation of the principle experience?
Well, in a 2015
interview, Miyamoto said: "We see a lot of other designers who are kind of
making more traditional racing-style games, so we try to focus on something
that feels a little bit more gamey. So maybe if we create a new type of controller
interface and we find that controller interface is particularly suited for
F-Zero, then maybe we’ll do something again with it in the future."
Some have taken this as
a statement that indicates a will for blind innovation. That Miyamoto's idea of
a solution is to use the franchise to shoe-horn some future gimmick instead of
building a more traditional experience.
I think that it's
actually the other way around.
It seems to me as though
Miyamoto isn't trying to make F-Zero to sell some hardware novelty, but waiting
for the hardware to provide an input method that inspires the evolution he
thinks the game needs. He wants to build a title that is exemplified by this
hypothetical new setup and serves as a strong foundation for the future of the
series. He wants to make another F-Zero when an idea presents itself, and he
believes that that idea may potentially come about when a new control
system is made in the future.
Of course, we can't know
for sure if this particular issue has been put to rest until a new game is
announced, but it is worth noting that the Joy-con and hybrid nature of
Nintendo's latest console provide for the most versatile methods of input
they've designed yet. There's still the possibility that the novelties
presented by these developments aren't different enough to lend themselves to a
new idea that Miyamoto deems fitting, but I think that there's still room for
evolution in other areas and that the space that'll be left open towards the
latter half of the Switch's life-cycle stands as a reasonably strong opening
for a return of the series in any capacity if Nintendo is willing to take
advantage of it.
Time will tell.
Closing
There's no guarantee that
a new F-Zero game will be coming out, and I don’t see any outward indication
that one is in active development, but I believe the current circumstances
afford Nintendo an interesting opportunity to fill in the racing game niche
sometime in the future.
Of course, timing is
important, so I don’t think we’re likely to see an F-Zero game very soon
regardless. Mario Kart 8 Deluxe has released fairly recently and needs some
room to breathe, and there are a fair number of recent futuristic racers on the
market with Fast RMX, Red Out, and Wipeout Omega Collection. It’d be great to
see a Nintendo spin on those kinds of racers, and I hope that they find a way
to make it happen in the next few years.
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